The year that was, and hello 2016!

One of Comic Relief’s strategic vision is to make the organisation fully Digital and creating a permanent team to make that happen. Suffice to say there has been a lot of focus on the Technology department, and 2015 saw a lot of hiring activity in our department. Here’s a summary of how the teams have shaped up so far:

We hired:

  • A new WebOps team
  • Two developers for our Fundraising platform
  • A Technical Lead for our Drupal team
  • Stronger Drupal team and a new Senior front end developer
  • A permanent QA team lead
  • Two highly talented Scrum masters

Engineering

The Engineering team collectively takes care of the development, maintenance, quality and performance of all of Comic Relief’s end-user facing digital properties. We are comprised of WebOps engineers, FROST & Digital Developers and QAs. We endeavour to use the best open source tools and processes appropriate to the teams and constantly evaluate the strength of our products.

We plan ahead to scale our infrastructure to handle exceptional amounts of load during media events and the Night of TV so that our sites stay up and gather maximum donations. We undertake adequate quality control measures with each piece of completed work and ensure it meets the standards of our users. We work closely with Designers and Product Managers who drive the shape of what we build.