Recycle bins

Waste not want not: Upcycle your tech!

Working in the charity sector you learn to be pretty resourceful when you need to be, and that doesn’t stop at blagging free stuff (obviously we never do that ;)).

One of the most significant things we learnt from amalgamating our campaign sites onto a single platform was the efficiency that emerged from reusing code and functionality.

So when our Schools and Youth team approached us with an objective that was new to all of us we did what anyone else would do, look at what we’d done already and could copy!

Crowd of people in an auditorium

Everything you need to know about Mind the Product conference 2017

It’s always reassuring when you meet a person from your field who gets you and the daily gripes you face in your day-to-day job. So imagine how it feels when there are 1500 of you thrown together into one grand auditorium – it makes you understand how cults come into fruition.

Friday 8 September saw yet another ragingly successful Mind the Product (MTP) conference at the Barbican, London.

I’ve thrown together my top takeaways from each speaker at the MTP conference 2017. If you didn’t make it, for whatever reason, I should have you up to speed by the end of this post, and if I don’t you can get all the talks from the MTP website: boom.

How ‘Going Live’ became my mental blocker

For the past four months, the Platform Squad at Comic Relief has been working on a content migration from the old Drupal 7 code base to our beautiful new Drupal 8 platform. Anyone who’s been near this blog in the past year will have heard tons about the new platform (available here on Github) – but what today’s post is about is the final stage of the migration, ‘Going Live’.

Why we made our platform product open-source

Drupal 8 at Comic Relief

Over the last year a key objective for the Technology team at Comic Relief has been to build products not websites. Tech Lead, Peter Vanhee, explained in a previous blog post how we’re using Drupal 8 to create a reusable platform product for building campaign websites. Since then the team have been working to deliver another website using the platform codebase and also preparing to open-source the codebase.

We have now opened up this codebase – you can find it here.

The Power of Digital Storytelling – Part 1

Hey, I’m Leigh. I’m a digital designer at Comic Relief and this is my first post for the Comic Relief Tech Blog! I’ve just started working on a new digital storytelling product and thought it might be interesting to blog our journey, through our processes, what’s working, our challenges etc. In this first post I’ll start by giving a little context to the work.

The story so far

Digital storytelling is a technique we have been using to educate people about the issues that Comic Relief supports. Not only to raise awareness about the problems but also talk about where the money goes and celebrate the progress. We have delivered this through films, personal stories, editorial, case studies, photography, infographics, stats, maps, interactive stories and social media takeovers.

‘The general public’ – how to identify who your users are when your brand is a national treasure

Working at Comic Relief has challenges unlike any I’ve experienced in previous roles at startups or agencies. When working in other roles, I’ve known exactly who our ‘target market’ are, what traits our users have and what we believed their biggest needs were, but how do you identify your core user groups when your brand is a national treasure?

Women in tech at Comic Relief

‘A lack of women in technology jobs is not just a problem for women, it’s a problem for the whole sector.’

That’s the conclusion reached by the Tech Partnership and Founders 4 Schools, who recently published research into diversity in the sector. Alarmingly, this research also found that only 17% of technology staff are female. Worse still, fewer than 10% of these women are in leadership positions.

Digital storytelling: The next generation

Kids are my favourite kind of user. I haven’t yet met a user with more honest feedback than a pre-teen. And there’s no shortage of it: they always seem to have a lot to say for themselves!

This year our tech team created Comic Relief’s third version of a digital interactive story for teachers to use in primary school classrooms – and it’s the best one yet (not that I’m a proud Product Manager or anything).

My team are my product: How to develop a high-performing team of product managers (or anyone else)

RND17_lenny_header_large_L_.jpg

In my role as Head of Product at Comic Relief I currently have one overarching goal: to embed Product as a way of working. This is in order for Product to provide value to the organisation and it is underpinned by developing a high-performing team.

Building rednoseday.com on Drupal 8

As part of our objectives in 2016, we set out to solve a recurring problem at Comic Relief: how can we build an engaging, fast and secure fundraising campaign website – the likes of rednoseday.com and sportrelief.com – in a couple of months? How can we make sure that editors are able to create compelling landing pages that reach their different audiences?