For the past four months, the Platform Squad at Comic Relief has been working on a content migration from the old Drupal 7 code base to our beautiful new Drupal 8 platform. Anyone who’s been near this blog in the past year will have heard tons about the new platform (available here on Github) – but what today’s post is about is the final stage of the migration, ‘Going Live’.
Hey, I’m Leigh. I’m a digital designer at Comic Relief and this is my first post for the Comic Relief Tech Blog! I’ve just started working on a new digital storytelling product and thought it might be interesting to blog our journey, through our processes, what’s working, our challenges etc. In this first post I’ll start by giving a little context to the work.
The story so far
Digital storytelling is a technique we have been using to educate people about the issues that Comic Relief supports. Not only to raise awareness about the problems but also talk about where the money goes and celebrate the progress. We have delivered this through films, personal stories, editorial, case studies, photography, infographics, stats, maps, interactive stories and social media takeovers.
‘A lack of women in technology jobs is not just a problem for women, it’s a problem for the whole sector.’
That’s the conclusion reached by the Tech Partnership and Founders 4 Schools, who recently published research into diversity in the sector. Alarmingly, this research also found that only 17% of technology staff are female. Worse still, fewer than 10% of these women are in leadership positions.
Kids are my favourite kind of user. I haven’t yet met a user with more honest feedback than a pre-teen. And there’s no shortage of it: they always seem to have a lot to say for themselves!
This year our tech team created Comic Relief’s third version of a digital interactive story for teachers to use in primary school classrooms – and it’s the best one yet (not that I’m a proud Product Manager or anything).
In my role as Head of Product at Comic Relief I currently have one overarching goal: to embed Product as a way of working. This is in order for Product to provide value to the organisation and it is underpinned by developing a high-performing team.
One of the goals we set ourselves for 2016 was the re-architecture of our Fundraising & registrations platform and moving to micro services. The team has been busy on that this year and the work will continue well into 2017 too. Here is a small rundown of our journey so far.
Have you ever experienced a situation where your employer has done a bad job of motivating you? I can think of quite a few situations where an organisation’s attempt has failed, or even had the opposite effect. Despite this, the same motivation practices continue to be used, even though much more powerful solutions are available. Here’s a simple example of one.
Every Friday at 5pm we have beers in the office. It’s nice, we clink, we pat each other on the back, we ask about plans for the weekend.
One Friday our Head of Design said:
“Hey, who fancies a 10-minute challenge?”
The Engineering team collectively takes care of the development, maintenance, quality and performance of all of Comic Relief’s end-user facing digital properties. We are comprised of WebOps engineers, FROST & Digital Developers and QAs. We endeavour to use the best open source tools and processes appropriate to the teams and constantly evaluate the strength of our products.
We plan ahead to scale our infrastructure to handle exceptional amounts of load during media events and the Night of TV so that our sites stay up and gather maximum donations. We undertake adequate quality control measures with each piece of completed work and ensure it meets the standards of our users. We work closely with Designers and Product Managers who drive the shape of what we build.